Create a vector layer by parsing a GML file. The GML file is passed in as a parameter. Deprecated. To be removed in 3.0. Instead use OpenLayers.Layer.Vector with Protocol.HTTP and Strategy.Fixed. Provide the protocol with a format parameter to get the parser you want for your data.
OpenLayers. | Create a vector layer by parsing a GML file. |
Properties | |
loaded | {Boolean} Flag for whether the GML data has been loaded yet. |
format | {OpenLayers.Format} The format you want the data to be parsed with. |
formatOptions | {Object} Hash of options which should be passed to the format when it is created. |
Constructor | |
OpenLayers. | Load and parse a single file on the web, according to the format provided via the ‘format’ option, defaulting to GML. |
Functions | |
setVisibility | Set the visibility flag for the layer and hide/show&redraw accordingly. |
moveTo | If layer is visible and GML has not been loaded, load GML, then load GML and call OpenLayers.Layer.Vector.moveTo() to redraw at the new location. |
loadGML | |
setUrl | Change the URL and reload the GML |
requestSuccess | Process GML after it has been loaded. |
requestFailure | Process a failed loading of GML. |
{OpenLayers.Format} The format you want the data to be parsed with.
setVisibility: function( visibility, noEvent )
Set the visibility flag for the layer and hide/show&redraw accordingly. Fire event unless otherwise specified GML will be loaded if the layer is being made visible for the first time.
visible | {Boolean} Whether or not to display the layer (if in range) |
noEvent | {Boolean} |
Set the visibility flag for the layer and hide/show&redraw accordingly.
setVisibility: function( visibility, noEvent )
If layer is visible and GML has not been loaded, load GML, then load GML and call OpenLayers.Layer.Vector.moveTo() to redraw at the new location.
moveTo:function( bounds, zoomChanged, minor )
loadGML: function()
Change the URL and reload the GML
setUrl:function( url )
Process GML after it has been loaded.
requestSuccess:function( request )
Process a failed loading of GML.
requestFailure: function( request )